Generation II Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
— |
Leech Seed |
Grass |
-- |
90 |
10 |
-- |
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. |
4 |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
7 |
Leech Seed |
Grass |
-- |
90 |
10 |
-- |
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. |
10 |
Vine Whip |
Grass |
35 |
100 |
10 |
-- |
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent. |
15 |
PoisonPowder |
Poison |
-- |
75 |
35 |
-- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
15 |
Sleep Powder |
Grass |
-- |
75 |
15 |
-- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
22 |
Razor Leaf |
Grass |
55 |
95 |
25 |
-- |
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit. |
29 |
Sweet Scent |
Normal |
-- |
100 |
20 |
-- |
A pleasant aroma that distracts the target, making the opponent easier to hit. |
38 |
Growth |
Normal |
-- |
100 |
40 |
-- |
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times. |
47 |
Synthesis |
Grass |
-- |
100 |
5 |
-- |
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. |
56 |
SolarBeam |
Grass |
120 |
100 |
10 |
-- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |