Generation II Level Up |
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— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
— |
Bubble |
Water |
20 |
100 |
30 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
4 |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
7 |
Bubble |
Water |
20 |
100 |
30 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
10 |
Withdraw |
Water |
-- |
100 |
40 |
-- |
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased. |
13 |
Water Gun |
Water |
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
19 |
Bite |
Dark |
60 |
100 |
25 |
30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
25 |
Rapid Spin |
Normal |
20 |
100 |
40 |
-- |
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves. |
31 |
Protect |
Normal |
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
37 |
Rain Dance |
Water |
-- |
90 |
5 |
-- |
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
45 |
Skull Bash |
Normal |
100 |
100 |
15 |
-- |
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. |
53 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |