Generation II Level Up |
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— |
ThunderShock |
Electric |
40 |
100 |
30 |
10 |
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
— |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
6 |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
8 |
Thunder Wave |
Electric |
-- |
100 |
20 |
-- |
A special move that causes paralysis. The victim has a onein-four chance of immobility. |
11 |
Quick Attack |
Normal |
40 |
100 |
30 |
-- |
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
15 |
Double Team |
Normal |
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
20 |
Slam |
Normal |
80 |
75 |
20 |
-- |
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
26 |
Thunderbolt |
Electric |
95 |
100 |
15 |
10 |
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
33 |
Agility |
Psychic |
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
41 |
Thunder |
Electric |
120 |
70 |
10 |
30 |
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
50 |
Light Screen |
Psychic |
-- |
100 |
30 |
-- |
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |