Generation II Level Up |
|
— |
Pound |
Normal |
40 |
100 |
35 |
-- |
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move. |
— |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
4 |
Encore |
Normal |
-- |
100 |
5 |
-- |
Forces the target to continue to use the move it used last for the next two to six turns. |
8 |
Sing |
Normal |
-- |
55 |
15 |
-- |
A special NORMAL-type move. A soothing melody lulls the target to sleep. |
13 |
DoubleSlap |
Normal |
15 |
85 |
10 |
-- |
Although each slap is weak, this attack hits the target two to five times in succession. |
19 |
Minimize |
Normal |
-- |
100 |
20 |
-- |
Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
26 |
Defense Curl |
Normal |
-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
34 |
Metronome |
Normal |
-- |
100 |
10 |
-- |
The user waggles its finger, triggering a move. There is no telling what will happen. |
43 |
Moonlight |
Normal |
-- |
100 |
5 |
-- |
Allows HP to be restored by the moonlight. In battle, half the user's max HP is restored. |
53 |
Light Screen |
Psychic |
-- |
100 |
30 |
-- |
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |