Generation II Level Up |
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— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Disable |
Normal |
-- |
55 |
20 |
-- |
A move that disables one of the target's moves. That move can't be used until it wears off. |
— |
Foresight |
Normal |
-- |
100 |
40 |
-- |
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. |
— |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
9 |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
17 |
Confusion |
Psychic |
50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
20 |
PoisonPowder |
Poison |
-- |
75 |
35 |
-- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
25 |
Leech Life |
Bug |
20 |
100 |
15 |
-- |
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP. |
28 |
Stun Spore |
Grass |
-- |
75 |
30 |
-- |
Special move that causes paralysis. The victim has a one-infour chance of immobility. |
31 |
Gust |
Flying |
40 |
100 |
35 |
-- |
A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind. |
36 |
Psybeam |
Psychic |
65 |
100 |
20 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. |
42 |
Sleep Powder |
Grass |
-- |
75 |
15 |
-- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
52 |
Psychic |
Psychic |
90 |
100 |
10 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |