Generation II Level Up |
|
— |
Scratch |
Normal |
40 |
100 |
35 |
-- |
A NORMAL-type attack. Sharp claws are used to inflict damage on the target. |
— |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
— |
Disable |
Normal |
-- |
55 |
20 |
-- |
A move that disables one of the target's moves. That move can't be used until it wears off. |
— |
Confusion |
Psychic |
50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
5 |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
10 |
Disable |
Normal |
-- |
55 |
20 |
-- |
A move that disables one of the target's moves. That move can't be used until it wears off. |
16 |
Confusion |
Psychic |
50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
23 |
Screech |
Normal |
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
31 |
Psych Up |
Normal |
-- |
100 |
10 |
-- |
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. |
44 |
Fury Swipes |
Normal |
18 |
80 |
15 |
-- |
The target is scratched by sharp claws two to five times in quick succession. |
58 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |