Generation II Level Up |
|
— |
Roar |
Normal |
-- |
100 |
20 |
-- |
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon. |
— |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
— |
Take Down |
Normal |
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
— |
Flame Wheel |
Fire |
60 |
100 |
25 |
10 |
A FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
50 |
ExtremeSpeed |
Normal |
80 |
100 |
5 |
-- |
An attack that always strikes first. It can be learned by only a few Pokémon. |