Generation II Level Up |
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— |
Bubble |
Water |
20 |
100 |
30 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
— |
Hypnosis |
Psychic |
-- |
60 |
20 |
-- |
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. |
— |
Water Gun |
Water |
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
7 |
Hypnosis |
Psychic |
-- |
60 |
20 |
-- |
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. |
13 |
Water Gun |
Water |
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
19 |
DoubleSlap |
Normal |
15 |
85 |
10 |
-- |
Although each slap is weak, this attack hits the target two to five times in succession. |
27 |
Rain Dance |
Water |
-- |
90 |
5 |
-- |
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
35 |
Body Slam |
Normal |
85 |
100 |
15 |
30 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
43 |
Belly Drum |
Normal |
-- |
100 |
10 |
-- |
A move that allows the user to consume half of its own HP in order to maximize its ATTACK. |
51 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |