Generation II Level Up |
|
— |
Teleport |
Psychic |
-- |
100 |
20 |
-- |
A special move for instantly escaping from wild Pokémon. Useful in the wild only. |
— |
Kinesis |
Psychic |
-- |
80 |
15 |
-- |
A special move of bending spoons to confound the enemy. Makes the user harder to hit. |
— |
Confusion |
Psychic |
50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
16 |
Confusion |
Psychic |
50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
18 |
Disable |
Normal |
-- |
55 |
20 |
-- |
A move that disables one of the target's moves. That move can't be used until it wears off. |
21 |
Psybeam |
Psychic |
65 |
100 |
20 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. |
26 |
Recover |
Normal |
-- |
100 |
20 |
-- |
Half of the user's maximum HP is restored. Few Pokémon learn this move on their own. |
31 |
Future Sight |
Psychic |
80 |
90 |
15 |
-- |
A special PSYCHIC-type attack. It strikes the target two turns after it is used. |
38 |
Psychic |
Psychic |
90 |
100 |
10 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |
45 |
Reflect |
Psychic |
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |