Generation II Level Up |
|
— |
Low Kick |
Fighting |
50 |
90 |
20 |
30 |
A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it hits. |
— |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
— |
Focus Energy |
Normal |
-- |
100 |
30 |
-- |
Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
8 |
Focus Energy |
Normal |
-- |
100 |
30 |
-- |
Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
15 |
Karate Chop |
Fighting |
50 |
100 |
25 |
-- |
A FIGHTING-type attack. Often turns into a critical hit and inflicts double the damage. |
19 |
Seismic Toss |
Fighting |
?? |
100 |
20 |
-- |
A FIGHTING-type attack. Throws the target with enough force to flip the world. |
25 |
Foresight |
Normal |
-- |
100 |
40 |
-- |
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. |
34 |
Vital Throw |
Fighting |
70 |
100 |
10 |
-- |
A FIGHTING-type attack. Always comes after the target's attack but never misses. |
43 |
Cross Chop |
Fighting |
100 |
80 |
5 |
-- |
A FIGHTING-type attack. It is powerful and often lands a critical hit. |
52 |
Scary Face |
Normal |
-- |
90 |
10 |
-- |
A horrific look that scares the victim, sharply reducing the target's SPEED. |
61 |
Submission |
Fighting |
80 |
80 |
25 |
-- |
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. |