Generation II Level Up |
|
— |
Poison Sting |
Poison |
15 |
100 |
35 |
30 |
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. |
— |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
— |
Constrict |
Normal |
10 |
100 |
35 |
10 |
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
6 |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
12 |
Constrict |
Normal |
10 |
100 |
35 |
10 |
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
19 |
Acid |
Poison |
40 |
100 |
30 |
10 |
A POISON-type attack. Has a one-in-ten chance of lowering the target's DEFENSE. |
25 |
BubbleBeam |
Water |
65 |
100 |
20 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
30 |
Wrap |
Normal |
15 |
85 |
20 |
-- |
Traps and squeezes the target over two to five turns, making the target unable to move. |
38 |
Barrier |
Psychic |
-- |
100 |
30 |
-- |
Instantly forms a barrier between the user and the opponent. DEFENSE is increased. |
47 |
Screech |
Normal |
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
55 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |