Generation II Level Up |
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— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
6 |
ThunderShock |
Electric |
40 |
100 |
30 |
10 |
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
11 |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
16 |
SonicBoom |
Normal |
20 |
90 |
20 |
-- |
A NORMAL-type attack. It always inflicts a set amount of damage. |
21 |
Thunder Wave |
Electric |
-- |
100 |
20 |
-- |
A special move that causes paralysis. The victim has a onein-four chance of immobility. |
27 |
Lock-On |
Normal |
-- |
100 |
5 |
-- |
An attack that locks on to the target to ensure that the next attack will hit without fail. |
33 |
Swift |
Normal |
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
39 |
Screech |
Normal |
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
45 |
Zap Cannon |
Electric |
100 |
50 |
5 |
100 |
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. |