Generation II Level Up |
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— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Withdraw |
Water |
-- |
100 |
40 |
-- |
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased. |
9 |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
17 |
Aurora Beam |
Ice |
65 |
100 |
20 |
10 |
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power. |
25 |
Protect |
Normal |
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
33 |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
41 |
Clamp |
Water |
35 |
75 |
10 |
-- |
Grips the target in the attacker's shell for two to five turns. |
49 |
Ice Beam |
Ice |
95 |
100 |
10 |
10 |
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |