Generation II Level Up |
|
— |
Pound |
Normal |
40 |
100 |
35 |
-- |
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move. |
— |
Hypnosis |
Psychic |
-- |
60 |
20 |
-- |
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. |
10 |
Disable |
Normal |
-- |
55 |
20 |
-- |
A move that disables one of the target's moves. That move can't be used until it wears off. |
18 |
Confusion |
Psychic |
50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
25 |
Headbutt |
Normal |
70 |
100 |
15 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
31 |
Poison Gas |
Poison |
-- |
55 |
40 |
-- |
A poisonous cloud of gas is forcefully expelled to poison the target. |
36 |
Meditate |
Psychic |
-- |
100 |
40 |
-- |
A special move that boosts the user's ATTACK power. Can normally be used up to six times. |
40 |
Psychic |
Psychic |
90 |
100 |
10 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |
43 |
Psych Up |
Normal |
-- |
100 |
10 |
-- |
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. |
45 |
Future Sight |
Psychic |
80 |
90 |
15 |
-- |
A special PSYCHIC-type attack. It strikes the target two turns after it is used. |