Generation II Level Up |
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— |
Bubble |
Water |
20 |
100 |
30 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
5 |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
12 |
ViceGrip |
Normal |
55 |
100 |
30 |
-- |
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured. |
16 |
Harden |
Normal |
-- |
100 |
30 |
-- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
23 |
Stomp |
Normal |
65 |
100 |
20 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
27 |
Guillotine |
Normal |
-- |
30 |
5 |
-- |
A single-hit knockout attack. Learned only by Pokémon that have large pincers. |
34 |
Protect |
Normal |
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
41 |
Crabhammer |
Water |
90 |
85 |
10 |
-- |
A move that is used only by Pokémon with pincers. Likely to get a critical hit. |