Generation II Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
9 |
Screech |
Normal |
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
17 |
SonicBoom |
Normal |
20 |
90 |
20 |
-- |
A NORMAL-type attack. It always inflicts a set amount of damage. |
23 |
Selfdestruct |
Normal |
200 |
100 |
5 |
-- |
The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
29 |
Rollout |
Rock |
30 |
90 |
20 |
-- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
33 |
Light Screen |
Psychic |
-- |
100 |
30 |
-- |
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |
37 |
Swift |
Normal |
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
39 |
Explosion |
Normal |
250 |
100 |
5 |
-- |
The most powerful attack of all. However, the attacker faints after using this move. |
41 |
Mirror Coat |
Psychic |
?? |
100 |
20 |
-- |
The foe will receive double the damage the user sustained from a special attack. High accuracy. |