Generation II Level Up |
|
— |
Barrage |
Normal |
15 |
85 |
20 |
-- |
Several spheres are thrown consecutively at the target to inflict damage. |
— |
Hypnosis |
Psychic |
-- |
60 |
20 |
-- |
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. |
7 |
Reflect |
Psychic |
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
13 |
Leech Seed |
Grass |
-- |
90 |
10 |
-- |
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. |
19 |
Confusion |
Psychic |
50 |
100 |
25 |
10 |
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. |
25 |
Stun Spore |
Grass |
-- |
75 |
30 |
-- |
Special move that causes paralysis. The victim has a one-infour chance of immobility. |
31 |
PoisonPowder |
Poison |
-- |
75 |
35 |
-- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
37 |
Sleep Powder |
Grass |
-- |
75 |
15 |
-- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
43 |
SolarBeam |
Grass |
120 |
100 |
10 |
-- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |