Generation II Level Up |
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— |
Lick |
Ghost |
20 |
100 |
30 |
30 |
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis. |
7 |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
13 |
Defense Curl |
Normal |
-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
19 |
Stomp |
Normal |
65 |
100 |
20 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
25 |
Wrap |
Normal |
15 |
85 |
20 |
-- |
Traps and squeezes the target over two to five turns, making the target unable to move. |
31 |
Disable |
Normal |
-- |
55 |
20 |
-- |
A move that disables one of the target's moves. That move can't be used until it wears off. |
37 |
Slam |
Normal |
80 |
75 |
20 |
-- |
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
43 |
Screech |
Normal |
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |