Generation II Level Up |
|
— |
Peck |
Flying |
35 |
100 |
35 |
-- |
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns. |
— |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
10 |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
15 |
Horn Attack |
Normal |
65 |
100 |
25 |
-- |
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. |
24 |
Flail |
Normal |
?? |
100 |
15 |
-- |
An attack that increases in power if the user's HP is low. It could turn the tide in battle. |
29 |
Fury Attack |
Normal |
15 |
85 |
20 |
-- |
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times. |
38 |
Waterfall |
Water |
80 |
100 |
15 |
-- |
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |
43 |
Horn Drill |
Normal |
?? |
30 |
5 |
-- |
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. |
52 |
Agility |
Psychic |
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |