Generation II Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Harden |
Normal |
-- |
100 |
30 |
-- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
7 |
Water Gun |
Water |
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
13 |
Rapid Spin |
Normal |
20 |
100 |
40 |
-- |
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves. |
19 |
Recover |
Normal |
-- |
100 |
20 |
-- |
Half of the user's maximum HP is restored. Few Pokémon learn this move on their own. |
25 |
Swift |
Normal |
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
31 |
BubbleBeam |
Water |
65 |
100 |
20 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
37 |
Minimize |
Normal |
-- |
100 |
20 |
-- |
Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
43 |
Light Screen |
Psychic |
-- |
100 |
30 |
-- |
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |
50 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |