Gold & Silver Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
8 |
Sand-Attack |
Ground |
-- |
100 |
15 |
-- |
An attack in which sand is used to blind the target and reduce its attack accuracy. |
16 |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
23 |
Quick Attack |
Normal |
40 |
100 |
30 |
-- |
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
30 |
Bite |
Dark |
60 |
100 |
25 |
30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
36 |
Focus Energy |
Normal |
-- |
100 |
30 |
-- |
Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
42 |
Take Down |
Normal |
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Crystal Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
8 |
Sand-Attack |
Ground |
-- |
100 |
15 |
-- |
An attack in which sand is used to blind the target and reduce its attack accuracy. |
16 |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
23 |
Quick Attack |
Normal |
40 |
100 |
30 |
-- |
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
30 |
Bite |
Dark |
60 |
100 |
25 |
30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
36 |
Baton Pass |
Normal |
-- |
100 |
40 |
-- |
A move that transfers the user's status changes to the next Pokémon when switching. |
42 |
Take Down |
Normal |
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |