Generation II Level Up |
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— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
8 |
Sand-Attack |
Ground |
-- |
100 |
15 |
-- |
An attack in which sand is used to blind the target and reduce its attack accuracy. |
16 |
ThunderShock |
Electric |
40 |
100 |
30 |
10 |
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
23 |
Quick Attack |
Normal |
40 |
100 |
30 |
-- |
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. |
30 |
Double Kick |
Fighting |
30 |
100 |
30 |
-- |
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. |
36 |
Pin Missile |
Bug |
14 |
85 |
20 |
-- |
An attack that fires many needle-like projectiles from the body. Strikes several times. |
42 |
Thunder Wave |
Electric |
-- |
100 |
20 |
-- |
A special move that causes paralysis. The victim has a onein-four chance of immobility. |
47 |
Agility |
Psychic |
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
52 |
Thunder |
Electric |
120 |
70 |
10 |
30 |
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |