Generation II Level Up |
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— |
Constrict |
Normal |
10 |
100 |
35 |
10 |
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
— |
Withdraw |
Water |
-- |
100 |
40 |
-- |
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased. |
13 |
Bite |
Dark |
60 |
100 |
25 |
30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
19 |
Water Gun |
Water |
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
31 |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
37 |
Protect |
Normal |
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
49 |
AncientPower |
Rock |
60 |
100 |
5 |
10 |
A ROCK-type attack. This prehistoric move may boost all of the user's stats. |
55 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |