Generation II Level Up |
|
— |
Wing Attack |
Flying |
60 |
100 |
35 |
-- |
A FLYING-type attack. The attacking Pokémon spreads its wings and charges. |
— |
Ember |
Fire |
40 |
100 |
25 |
10 |
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn. |
13 |
Fire Spin |
Fire |
15 |
70 |
15 |
-- |
A FIRE-type attack that lasts two to five turns. The flames make the target unable to move. |
25 |
Agility |
Psychic |
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
37 |
Endure |
Normal |
-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
49 |
Flamethrower |
Fire |
95 |
100 |
15 |
10 |
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. |
61 |
Safeguard |
Normal |
-- |
100 |
25 |
-- |
A mystic power that protects the user from status problems for five turns. |
73 |
Sky Attack |
Flying |
140 |
90 |
5 |
-- |
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next. |