Generation II Level Up |
|
— |
Wrap |
Normal |
15 |
85 |
20 |
-- |
Traps and squeezes the target over two to five turns, making the target unable to move. |
— |
Thunder Wave |
Electric |
-- |
100 |
20 |
-- |
A special move that causes paralysis. The victim has a onein-four chance of immobility. |
— |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
— |
Twister |
Dragon |
40 |
100 |
20 |
20 |
A DRAGON-type attack. Has a one-in-five chance of causing the target to flinch. |
8 |
Thunder Wave |
Electric |
-- |
100 |
20 |
-- |
A special move that causes paralysis. The victim has a onein-four chance of immobility. |
15 |
Twister |
Dragon |
40 |
100 |
20 |
20 |
A DRAGON-type attack. Has a one-in-five chance of causing the target to flinch. |
22 |
Dragon Rage |
Dragon |
40 |
100 |
10 |
-- |
A DRAGON-type attack. It always inflicts a set amount of damage. |
29 |
Slam |
Normal |
80 |
75 |
20 |
-- |
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
38 |
Agility |
Psychic |
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
47 |
Safeguard |
Normal |
-- |
100 |
25 |
-- |
A mystic power that protects the user from status problems for five turns. |
55 |
Wing Attack |
Flying |
60 |
100 |
35 |
-- |
A FLYING-type attack. The attacking Pokémon spreads its wings and charges. |
61 |
Outrage |
Dragon |
90 |
100 |
15 |
-- |
An attack that lasts two to three turns. Afterwards, the attacker will become confused. |
75 |
Hyper Beam |
Normal |
150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |