Generation II Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
— |
Razor Leaf |
Grass |
55 |
95 |
25 |
-- |
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit. |
— |
Reflect |
Psychic |
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
8 |
Razor Leaf |
Grass |
55 |
95 |
25 |
-- |
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit. |
12 |
Reflect |
Psychic |
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
15 |
PoisonPowder |
Poison |
-- |
75 |
35 |
-- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
23 |
Synthesis |
Grass |
-- |
100 |
5 |
-- |
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. |
31 |
Body Slam |
Normal |
85 |
100 |
15 |
30 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
41 |
Light Screen |
Psychic |
-- |
100 |
30 |
-- |
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |
51 |
Safeguard |
Normal |
-- |
100 |
25 |
-- |
A mystic power that protects the user from status problems for five turns. |
61 |
SolarBeam |
Grass |
120 |
100 |
10 |
-- |
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |