Generation II Level Up |
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— |
Bubble |
Water |
20 |
100 |
30 |
10 |
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
— |
Thunder Wave |
Electric |
-- |
100 |
20 |
-- |
A special move that causes paralysis. The victim has a onein-four chance of immobility. |
5 |
Supersonic |
Normal |
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
13 |
Flail |
Normal |
?? |
100 |
15 |
-- |
An attack that increases in power if the user's HP is low. It could turn the tide in battle. |
17 |
Water Gun |
Water |
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
25 |
Spark |
Electric |
65 |
100 |
20 |
30 |
An ELECTRIC-type attack. Has a one-in-three chance of paralyzing the target. |
29 |
Confuse Ray |
Ghost |
-- |
100 |
10 |
-- |
A sinister flash of light makes the target confused. A special GHOST-type move. |
37 |
Take Down |
Normal |
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
41 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |