Generation II Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
— |
Defense Curl |
Normal |
-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
— |
Rock Throw |
Rock |
50 |
90 |
15 |
-- |
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
— |
Magnitude |
Ground |
?? |
100 |
30 |
-- |
A GROUND-type attack. The power of the attack will vary each time it is used. |
6 |
Defense Curl |
Normal |
-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
11 |
Rock Throw |
Rock |
50 |
90 |
15 |
-- |
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target. |
16 |
Magnitude |
Ground |
?? |
100 |
30 |
-- |
A GROUND-type attack. The power of the attack will vary each time it is used. |
21 |
Selfdestruct |
Normal |
200 |
100 |
5 |
-- |
The user explodes, damaging the enemy, then faints. Useless against the GHOST type. |
27 |
Harden |
Normal |
-- |
100 |
30 |
-- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
34 |
Rollout |
Rock |
30 |
90 |
20 |
-- |
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. |
41 |
Earthquake |
Ground |
100 |
100 |
10 |
-- |
An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |
48 |
Explosion |
Normal |
250 |
100 |
5 |
-- |
The most powerful attack of all. However, the attacker faints after using this move. |