Generation II Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
4 |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
8 |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
13 |
Ember |
Fire |
40 |
100 |
25 |
10 |
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn. |
19 |
Stomp |
Normal |
65 |
100 |
20 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
26 |
Fire Spin |
Fire |
15 |
70 |
15 |
-- |
A FIRE-type attack that lasts two to five turns. The flames make the target unable to move. |
34 |
Take Down |
Normal |
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
43 |
Agility |
Psychic |
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
53 |
Fire Blast |
Fire |
120 |
85 |
5 |
10 |
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |