Generation II Level Up |
|
— |
Horn Attack |
Normal |
65 |
100 |
25 |
-- |
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. |
— |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
— |
Stomp |
Normal |
65 |
100 |
20 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
— |
Fury Attack |
Normal |
15 |
85 |
20 |
-- |
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times. |
13 |
Stomp |
Normal |
65 |
100 |
20 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
19 |
Fury Attack |
Normal |
15 |
85 |
20 |
-- |
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times. |
31 |
Scary Face |
Normal |
-- |
90 |
10 |
-- |
A horrific look that scares the victim, sharply reducing the target's SPEED. |
37 |
Horn Drill |
Normal |
?? |
30 |
5 |
-- |
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. |
54 |
Take Down |
Normal |
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
65 |
Earthquake |
Ground |
100 |
100 |
10 |
-- |
An attack that inflicts damage by shaking the ground. Useless against the FLYING type. |