Generation II Level Up |
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— |
Pound |
Normal |
40 |
100 |
35 |
-- |
A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move. |
5 |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
9 |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
13 |
Softboiled |
Normal |
-- |
100 |
10 |
-- |
Half of the user's maximum HP is restored. May also be used in the field. |
17 |
DoubleSlap |
Normal |
15 |
85 |
10 |
-- |
Although each slap is weak, this attack hits the target two to five times in succession. |
23 |
Minimize |
Normal |
-- |
100 |
20 |
-- |
Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
29 |
Sing |
Normal |
-- |
55 |
15 |
-- |
A special NORMAL-type move. A soothing melody lulls the target to sleep. |
35 |
Egg Bomb |
Normal |
100 |
75 |
10 |
-- |
A NORMAL-type attack. An egg is launched at the target. It may miss, however. |
41 |
Defense Curl |
Normal |
-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
49 |
Light Screen |
Psychic |
-- |
100 |
30 |
-- |
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |
57 |
Double-Edge |
Normal |
120 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |