Generation II Level Up |
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— |
Constrict |
Normal |
10 |
100 |
35 |
10 |
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED. |
4 |
Sleep Powder |
Grass |
-- |
75 |
15 |
-- |
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. |
10 |
Absorb |
Grass |
20 |
100 |
20 |
-- |
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
13 |
PoisonPowder |
Poison |
-- |
75 |
35 |
-- |
A move that poisons the target. If poisoned, the victim loses HP steadily. |
19 |
Vine Whip |
Grass |
35 |
100 |
10 |
-- |
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent. |
25 |
Bind |
Normal |
15 |
75 |
20 |
-- |
Traps and squeezes the target over several turns. The target cannot move while under attack. |
31 |
Mega Drain |
Grass |
40 |
100 |
10 |
-- |
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
34 |
Stun Spore |
Grass |
-- |
75 |
30 |
-- |
Special move that causes paralysis. The victim has a one-infour chance of immobility. |
40 |
Slam |
Normal |
80 |
75 |
20 |
-- |
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
46 |
Growth |
Normal |
-- |
100 |
40 |
-- |
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times. |