Generation II Level Up |
|
— |
Comet Punch |
Normal |
18 |
85 |
15 |
-- |
Although each slap is weak, this attack hits the target two to five times in succession. |
7 |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
13 |
Bite |
Dark |
60 |
100 |
25 |
30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
19 |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
25 |
Mega Punch |
Normal |
80 |
85 |
20 |
-- |
A NORMAL-type attack move. It is highly accurate and relatively powerful. |
31 |
Rage |
Normal |
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
37 |
Endure |
Normal |
-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
43 |
Dizzy Punch |
Normal |
70 |
100 |
10 |
20 |
A NORMAL-type attack. Has a one-in-five chance of leaving the target confused. |
49 |
Reversal |
Fighting |
?? |
100 |
15 |
-- |
An attack that increases in power if the user's HP is low. It could turn the tide in battle. |