Generation II Level Up |
|
— |
Ember |
Fire |
40 |
100 |
25 |
10 |
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn. |
— |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
— |
Smog |
Poison |
20 |
70 |
20 |
40 |
Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. |
— |
Fire Punch |
Fire |
75 |
100 |
15 |
10 |
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
7 |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
13 |
Smog |
Poison |
20 |
70 |
20 |
40 |
Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning the target. |
19 |
Fire Punch |
Fire |
75 |
100 |
15 |
10 |
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
25 |
SmokeScreen |
Normal |
-- |
100 |
20 |
-- |
Creates an obscuring cloud of smoke that reduces the enemy's accuracy. |
33 |
Sunny Day |
Fire |
-- |
90 |
5 |
-- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
41 |
Flamethrower |
Fire |
95 |
100 |
15 |
10 |
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn. |
49 |
Confuse Ray |
Ghost |
-- |
100 |
10 |
-- |
A sinister flash of light makes the target confused. A special GHOST-type move. |
57 |
Fire Blast |
Fire |
120 |
85 |
5 |
10 |
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |