Generation II Level Up |
|
— |
ViceGrip |
Normal |
55 |
100 |
30 |
-- |
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured. |
7 |
Focus Energy |
Normal |
-- |
100 |
30 |
-- |
Raises the likelihood of nailing the opponent's weak spot for a critical hit. |
13 |
Bind |
Normal |
15 |
75 |
20 |
-- |
Traps and squeezes the target over several turns. The target cannot move while under attack. |
19 |
Seismic Toss |
Fighting |
?? |
100 |
20 |
-- |
A FIGHTING-type attack. Throws the target with enough force to flip the world. |
25 |
Harden |
Normal |
-- |
100 |
30 |
-- |
Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
31 |
Guillotine |
Normal |
-- |
30 |
5 |
-- |
A single-hit knockout attack. Learned only by Pokémon that have large pincers. |
37 |
Submission |
Fighting |
80 |
80 |
25 |
-- |
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. |
43 |
Swords Dance |
Normal |
-- |
100 |
30 |
-- |
A special move that boosts the user's ATTACK power. Normally used up to three times. |