Generation II Level Up |
|
— |
Tackle |
Normal |
35 |
95 |
35 |
-- |
A NORMAL-type attack. Many Pokémon know this attack right from the start. |
4 |
Tail Whip |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
8 |
Rage |
Normal |
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
13 |
Horn Attack |
Normal |
65 |
100 |
25 |
-- |
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage. |
19 |
Scary Face |
Normal |
-- |
90 |
10 |
-- |
A horrific look that scares the victim, sharply reducing the target's SPEED. |
26 |
Pursuit |
Dark |
40 |
100 |
20 |
-- |
A DARK-type attack. It inflicts major damage if the target switches out in the same turn. |
34 |
Rest |
Psychic |
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
43 |
Thrash |
Normal |
90 |
100 |
20 |
-- |
An attack that lasts two to three turns. Afterwards, the attacker becomes confused. |
53 |
Take Down |
Normal |
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |