Generation II Level Up |
|
— |
Thrash |
Normal |
90 |
100 |
20 |
-- |
An attack that lasts two to three turns. Afterwards, the attacker becomes confused. |
20 |
Bite |
Dark |
60 |
100 |
25 |
30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
25 |
Dragon Rage |
Dragon |
40 |
100 |
10 |
-- |
A DRAGON-type attack. It always inflicts a set amount of damage. |
30 |
Leer |
Normal |
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
35 |
Twister |
Dragon |
40 |
100 |
20 |
20 |
A DRAGON-type attack. Has a one-in-five chance of causing the target to flinch. |
40 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |
45 |
Rain Dance |
Water |
-- |
90 |
5 |
-- |
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
50 |
Hyper Beam |
Normal |
150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |