Generation II Level Up |
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— |
Water Gun |
Water |
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
— |
Growl |
Normal |
-- |
100 |
40 |
-- |
A move that lowers the target's ATTACK power. Can normally be used up to six times. |
— |
Sing |
Normal |
-- |
55 |
15 |
-- |
A special NORMAL-type move. A soothing melody lulls the target to sleep. |
8 |
Mist |
Ice |
-- |
100 |
30 |
-- |
Provides full protection against any enemy status attack. |
15 |
Body Slam |
Normal |
85 |
100 |
15 |
30 |
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. |
22 |
Confuse Ray |
Ghost |
-- |
100 |
10 |
-- |
A sinister flash of light makes the target confused. A special GHOST-type move. |
29 |
Perish Song |
Normal |
-- |
100 |
5 |
-- |
A malevolent melody that causes both the user and the opponent to faint in three turns. |
36 |
Ice Beam |
Ice |
95 |
100 |
10 |
10 |
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
43 |
Rain Dance |
Water |
-- |
90 |
5 |
-- |
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. |
50 |
Safeguard |
Normal |
-- |
100 |
25 |
-- |
A mystic power that protects the user from status problems for five turns. |
57 |
Hydro Pump |
Water |
120 |
80 |
5 |
-- |
The strongest WATER-type attack. While it is powerful, it may miss the target. |